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STEPS :

 Fig 1 
  1. 1. Create a new image:  
        RGB,
        100% Black background,
        400x400 pixels,
        300 dpi


  2. 2.
    Select the Text tool
        and create the text ‘FIRE’ as an object,
        Size = 36 points,
        Colour = white,
        in a fairly thick font. (
    I used Bremen Bd BT)

        Centre the text object 

        Object > Arrange > Align and Distribute > To Center of Document > OK 

        


 Fig 2 
  1. 3. Create a mask from the text Object 
        Mask > Create from Object/s or CTRL+M
        


  2. 4. Switch to Paint on Mask (POM) mode  
        Mask > Paint on Mask or CTRL+K
        

    5. Apply a Wind Effect using the following parameters:  
        Effects > Distort > Wind

        Strength = 90,
        Opacity = 100,
        Angle = 90.


 Fig 3 
  1. 6. Repeat the Wind Effect three times,
        changing the parameters as follows:
        1st Repeat: Strength = 70, Opacity = 100, Angle = 8
        2nd Repeat: Strength = 70, Opacity = 100, Angle = 166
        3rd Repeat: Strength = 60, Opacity = 100, Angle = 270


 Fig 4 

  1. 7. Return from POM mode
    (uncheck Mask > Paint on Mask, or use the CTRL+K toggle),
    then save this mask as a channel called ‘base’.

    8. Switch back to POM mode,
        then apply a Whirlpool Effect 
        Effects > Distort > Whirlpool
    as follows:

        Click the Reset button in this dialogue box to reset previous changes.
        Then select Default from the Style Drop down list and change:
        Smear Length = 12
        and the Streak Detail = 10

        then press OK (Fig 4)

     



 Fig 5 
  1. 9. Return from POM mode  
        uncheck Mask > Paint on Mask, or use the CTRL+K toggle

        then save this mask as a channel called ‘main’
        Mask > Save > Save As Channel


  2. 10.
    Create two new objects  
          Object > Create > New Object, or use the icon on the Object Docker

          rename them ‘Inner’ and ‘Outer’ starting from the topmost new object
          (rename them by double clicking their names in the Object Docker)
          and then reposition the text object so it is topmost.

          Make the text object invisible (click on the object’s ‘eye’ icon) (Fig 5).

  3.  


 Fig 6 
  1. 11. Filling the Inner Object.
          The mask should still be available.
          Select the Middle object in the Object Docker,
          then left-click on the yellow swatch in the palette to change the fill colour to yellow.
  2.      Select the Fill Tool
         and click inside the masked area to fill it with yellow (Fig 6).



 Fig 7 
  1. 12. Filling the Outer object:
          Feather the current mask:
         
    Mask > Mask Outline > Feather (vers 11+) or
          Mask > Shape > Feather (vers 8-10),

          
         
     Width = 16 pixels,
          Direction = Outside,
          Edges = Curved

          Select the ‘Outer’ object in the Object Docker.
          Left-click on the Red colour swatch in the Palette to change the fill colour to Red.
          Click on the Fill Tool then click inside the mask to fill it with Red. (Fig 7).




  2.  


 Fig 8 
  1. 13. Select the FIRE text object in the Objects Docker.
    This object’s visibility should now be toggled on.
    Double-click the Text tool to enter text edit mode and
    select all of the characters in the word FIRE on the screen.

    Left-click on the orange colour swatch (Palette) to change all of the characters to orange then select the pick tool to apply the change.

    With the text object still selected,
    change its Merge Mode to Color Burn (Fig 8)


 Fig 9 
  1. 14. With the text object still selected,
          choose the Drop Shadow tool
          and drag a shadow to the lower right.

          Adjust the Property Bar settings to:
          Direction = 310,
          Offset = 5,
          Opacity = 36,
          Feather = 10,
          Feather Direction = Inside,
          Shadow Feather Edge = Squared. (Fig 9).

Variations:


 Fig 10 


Fig 11 


Fig 12 

  1. Variation 1. Adding Light and Smoke
    Remove any current mask
    and the load the ‘main’ mask.

    Select the Mask Transform tool
    (keyboard shortcut = M) the drag the top centre node up until the mask marquee almost reached the top of the image.

    Double-click inside the mask to apply the change, or right-click and choose 'Apply'.

    Switch to POM mode
    then apply the Whirlpool Effect

    click Reset,
    choose Super Warpo,
    change smear length = 30.

    Toggle CTRL+K to revert to normal mask mode from POM mode.

    Create a new Object
    and rename it ‘Smoke’ and drag it to between the Inner and Outer objects.

    Bring up the Edit Fill and Transparency dialogue Edit > Fill
    choose the Texture Fill icon
    and then click Edit to bring up the Texture Fill dialogue.

    Choose the Samples texture list
    and then the Swimming Pool 2 texture from this library.

    Click on the Bottom colour swatch and choose 40% black.

    Then click OK twice to fill the smoke object masked area with this texture.

    (Figs 10, 11 and 12)



 Fig 13 
  1. Variation 2: Adding Coal Embers
    Start from the composition at the end of Step 14 (Fig9) above.

    Remove any current mask.
    Mask > Remove, or CTRL+SHIFT+R,


    Select the Text object and Duplicate it
    Object > Duplicate, or CTRL+D.

    This new text object should now be positioned above the original at the top of the list of objects in the Object Docker.

    Apply a Minimum Noise
    Effects > Noise > Minimum ,
    Percentage = 100
    Radius of 3.

    Apply a blocks distort effect Effects > Distort > Blocks
    Block Width = 3,
    Block Height = 5,
    Max Offset % = 100.

    Feather this object
    Object > Feather, or CTRL+SHIT+F, or

    using a width = 2.

    Drag this object to just above the ‘Middle’ Object. (Fig 13).


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